<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Development Philosophy on BRYSGO</title><link>https://www.brysgo.com/categories/development-philosophy/</link><description>Recent content in Development Philosophy on BRYSGO</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 21 Jun 2016 01:54:33 +0000</lastBuildDate><atom:link href="https://www.brysgo.com/categories/development-philosophy/index.xml" rel="self" type="application/rss+xml"/><item><title>Crystallize your abstractions carefully...</title><link>https://www.brysgo.com/2016/06/21/crystallize-carfully/</link><pubDate>Tue, 21 Jun 2016 01:54:33 +0000</pubDate><guid>https://www.brysgo.com/2016/06/21/crystallize-carfully/</guid><description>&lt;p&gt;For as long as I&amp;rsquo;ve been a developer I have been reminded of the &lt;a href="https://en.wikipedia.org/wiki/Rule_of_three_(computer_programming)"&gt;rule of three&#10;for refactoring&lt;/a&gt; and every time I hear it, I die a little inside.&lt;/p&gt;&#10;&lt;p&gt;If building a new abstraction is so painful, that it is easier to copy and paste&#10;large chunks of code, you need to rethink the way you are building your&#10;abstractions. Building the right abstractions isn&amp;rsquo;t just a time consuming&#10;distraction from building software, it &lt;em&gt;is&lt;/em&gt; software engineering.&lt;/p&gt;</description></item><item><title>Imaginary Lines</title><link>https://www.brysgo.com/2016/04/01/imaginary-lines/</link><pubDate>Fri, 01 Apr 2016 01:13:33 +0000</pubDate><guid>https://www.brysgo.com/2016/04/01/imaginary-lines/</guid><description>&lt;p&gt;If I had to sum up the job of a software engineer in laymen&amp;rsquo;s terms, I would&#10;tell you that we draw imaginary lines around imaginary concepts until those&#10;concepts can map to both a specific set of instructions for a machine and a&#10;common understanding for programmers.&lt;/p&gt;&#10;&lt;p&gt;Why am I stating the obvious? Well, it is quite simply to emphasize just how&#10;important it is where we draw those lines.&lt;/p&gt;</description></item></channel></rss>